VITREVIA — Your LED Wall Is Not 16:9: How to Keep the Pixel Map Exact Revision: 2026-09-11 Project: ____________________ Configuration / firmware: ____________________ Operator / date: ____________________ Agreed acceptance criteria: ____________________ TEST RECORD (repeat for each check) Requirement ID: Preconditions: Test file / revision: Action: Expected result: Observed result: Evidence location: Pass / Fail / Not tested: Deviation and owner: Retest / closure: Guide: https://www.vitreviadisplays.com/insights/led-content-design-viewing-distance-pixel-pitch-and-readability/ REFERENCE TABLES Layer | Required definition Creative master | 3072 × 1536 pixels for the wall-specific image Transport | 3840 × 2160; native image starts at (384, 312) Input region | x=384, y=312, width=3072, height=1536 Physical map | 3072 × 1536; no further size conversion for this example Observed symptom | Next discriminating check Missing border | Inspect crop, input origin and output region before changing the content Soft fine detail | Trace every stage that can resize, including application output and GPU scaling Correct geometry, coloured text edges | Check signal colour sampling and the source artwork separately Correct local view, patterns on camera | Separate spatial moiré from camera timing artefacts; do not remap the wall solely from a camera image